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exclusive production pipelines
















Rigs, KeyFrames and action!

skeleton sub-structure based animation. inverse kinetic handle controllers

deformation lattices, motion-paths, blend-shape(morph), graph editing and material based animation

key frame component's properties and parameters and condition based action managements



Field and Dimention driven simulations

life-like dynamics for scientific- research or entertainmen purposes

collision based 'what-if' scenario testing of dimention driven parts, like: gears, hinges, springs, etc.

gravity and energy-field generated animation with interactive particle-systems for creating water passages and ventilation paths, etc.

super-cool domino-style animation sequences and more...


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